
The documentation step is important since it allows you to scope your level properly and to reduce the risk of potential problems arising during development. Document everything that’s important about your level: goals, objects, events, a summary of the playthrough, puzzles, secrets, and so on. If you don't have a GDD by the time you begin working on the level design, the first step would be to create one. The graph allows you to visualize the links between different topics, levels, characters, and game assets like in a wiki. The database-style table view can be used to easily sort and filter long lists of game design assets. The Kanban board view is great for prioritizing features and planning sprints. The nested list view is handy for organizing and collaborating on your game design documentation in real time. Nuclino allows you to create long-form documents and organize them in a variety of visual ways. Nuclino is a unified workspace for collaborative game design documentation, worldbuilding, and project planning. Game design document example (Artwork credit: Stephane Wootha Richard) Here's an example of a game design document created in Nuclino:

It starts as a single-page game concept and evolves together with your project, keeping all ideas, assets, and design decisions organized in one place. Create a game design documentĬreating a game design document (GDD) is the first step of any new game design project. An AAA game studio may have a dedicated team of level designers following a formal process, while an indie game developer can be responsible for the entire project, focusing on several aspects at a time.īut in all cases, the first step is to create a blueprint for what you are planning to build. Specific steps and responsibilities are determined based on the resources you have at your disposal. Level design doesn't have fixed rules and the design process varies from studio to studio. Today, the job of a level designer involves a wide range of tasks, including creating huge, detailed environments, placing items and enemies, scripting their behavior in response to events in the game, as well as analyzing players' behavior and manipulating it in order to create an ideal experience. In recent years, game level design has evolved into a much more complex process, requiring skills from architecture, art, programming, scripting, psychology, and graphic design. With the advent of 3D games in the 1990s, level designers working on games like Doom and Quake began creating mazes-like maps for the player to explore, assigning enemies and items to the appropriate positions. or Sonic mainly involved the placement of various obstacles, power-ups, and enemies on a simple map. In the early 1980s, level design for 2D games like Super Mario Bros. They were also a necessity due to the technological limitations of the time. The levels would serve as a tool to mark progress and gradually increase difficulty. Game levels as a concept are a remnant of the early games in which the player had to move from one side of a level to the next while avoiding or squashing threats.

With a game, everyone's work is held together by the levels that use all of that, and they'd better be exceptional or the game falters." The evolution of level design You have all these different parts that are created by talented people – programming, modeling, sound, and artwork – and at some point, everyone's hard work on a car comes together, and the tires hit the road. "Game development can be compared to building a car. Level design brings together all elements of the game to shape the player experience: game mechanics, gameplay, obstacles, story, and so on.Īs Cliff Bleszinski, former lead level designer at Epic Games, puts it: While at many smaller game studios, the same designer is often responsible for both, these are two distinctive terms:Įnvironment design only focuses on the background and scenery composition. It is sometimes used as a synonym for environment design.

The overall purpose of level design is to create interactive situations or events within the game environment to challenge the player and keep them engaged. Level design is the phase of the game development process that deals with creating the stages, maps, and missions of the game. Let's dive deeper into what makes great level design. Today, it is an exercise in teamwork requiring the input from multiple designers, artists, programmers and engineers, who have to work together to create a consistent and immersive experience. Level design has evolved a great deal over the past few decades. Learn how to design challenging, immersive, and engaging levels.
